> For the complete documentation index, see [llms.txt](https://dewataro-com.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dewataro-com.gitbook.io/wiki/reference/server-rates.md).

# Server Rates

Here's exactly how fast you level and how often things drop on DewataRO.

## EXP Rates

| EXP Type  | Normal Rate | Weekend Rate |
| --------- | ----------- | ------------ |
| Base EXP  | 40x         | 80x          |
| Job EXP   | 40x         | 80x          |
| Quest EXP | 40x         | 80x          |
| MVP EXP   | 40x         | 80x          |

Every Saturday–Monday the server automatically doubles all four EXP types to 80x for Double EXP Weekend — see [../events-farming/double-exp-weekend.md](/wiki/events-and-farming/double-exp-weekend.md) for the exact schedule.

## EXP Gain Cap

No single kill or quest can ever hand you more than 100% of your current level's EXP bar in one hit. This keeps grinding fast without letting a lucky boosted quest or one big kill vault you across several levels at once.

## Drop Rates

| Drop Type                       | Rate                            |
| ------------------------------- | ------------------------------- |
| Common / healing / usable items | 10x                             |
| Equipment                       | 10x                             |
| Card drops                      | 10x chance, capped at a flat 1% |
| MVP-exclusive drops & rewards   | 10x                             |

Card drop chance is locked to exactly 1% per monster no matter how the 10x multiplier stacks up — cards stay a real prize, not a guarantee.

## Rare Equipment Floor

Every equipment drop has a guaranteed floor of 0.7%, so even the rarest gear on the hardest-to-hit tables stays obtainable instead of rounding down to practically zero.
