> For the complete documentation index, see [llms.txt](https://dewataro-com.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dewataro-com.gitbook.io/wiki/jobs-and-classes/doram-summoner.md).

# Doram (Summoner)

Doram is a separate playable race with its own single-track job line — pick it at character creation and you start straight away as a Summoner, no novice job change required.

## One Track, Not a Ladder

Human characters climb a ladder (novice to first job to second job, rebirth, third job, fourth job). Summoner skips all of that. There's no first/second/third split and no rebirth step — you level as a Summoner on your own dedicated level curve until you're ready for your one and only job change: Spirit Handler.

## Level Caps

| Stage                    | Base Level Cap | Job Level Cap |
| ------------------------ | -------------- | ------------- |
| Summoner                 | 200            | 60            |
| Spirit Handler (4th job) | 275            | 120           |

The Summoner curve is its own separate EXP table — it doesn't follow the same numbers as the human 1st–3rd job classes.

## Becoming a Spirit Handler

Once you hit Base 200 / Job 60 as a Summoner, head to the Job Master at prontera 152,192 and change into Spirit Handler, the Doram 4th job. You go straight there — no rebirth or third class needed first. After the change, you follow the same Base 275 / Job 120 curve that every other 4th job uses.

## Baby Summoner

Baby Summoner is available as a starting option alongside the other Baby classes. Unlike most Baby classes — which are capped at Base 99 — Baby Summoner shares the exact same Base 200 / Job 60 caps as the adult Summoner. The trade-off is that Baby Summoner has no Spirit Handler path: Baby classes don't advance to a 4th job.
